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logog
logger optimized for games
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Go to the source code of this file.
Classes | |
| class | Object |
| class | Allocator< T > |
| struct | Allocator< T >::rebind< U > |
Namespaces | |
| logog | |
| [Thread] | |
Typedefs | |
| typedef void * | PointerType |
| typedef LOGOG_UNORDERED_MAP< PointerType, size_t > | AllocationsType |
Functions | |
| void | LockAllocationsMutex () |
| void | UnlockAllocationsMutex () |
| template<class T1 , class T2 > | |
| bool | operator== (const Allocator< T1 > &, const Allocator< T2 > &) |
| template<class T1 , class T2 > | |
| bool | operator!= (const Allocator< T1 > &, const Allocator< T2 > &) |
| int | MemoryAllocations () |
| int | ReportMemoryAllocations () |
Variables | |
| AllocationsType | s_Allocations |
Base class for all allocated logog objects.