logog
logger optimized for games
|
Go to the source code of this file.
Classes | |
class | Object |
class | Allocator< T > |
struct | Allocator< T >::rebind< U > |
Namespaces | |
logog | |
[Thread] | |
Typedefs | |
typedef void * | PointerType |
typedef LOGOG_UNORDERED_MAP< PointerType, size_t > | AllocationsType |
Functions | |
void | LockAllocationsMutex () |
void | UnlockAllocationsMutex () |
template<class T1 , class T2 > | |
bool | operator== (const Allocator< T1 > &, const Allocator< T2 > &) |
template<class T1 , class T2 > | |
bool | operator!= (const Allocator< T1 > &, const Allocator< T2 > &) |
int | MemoryAllocations () |
int | ReportMemoryAllocations () |
Variables | |
AllocationsType | s_Allocations |
Base class for all allocated logog objects.